Making a game is like having a child. Every small improvement fills you with joy; you ignore their imperfections; you don’t expect them to be the best, just as good as you know they can be. And it is impossible to judge if yours is objectively good.

So we are taking our little bundle of joy to Develop:Brighton to let other people decide. Right now, in my mind, Pax Narcotica: The Line is at once the most incredible piece of entertainment in human history, and the biggest folly ever committed, the best and the worst of all creation at the same time, like that sick fuck who stuck his cat in the box and poisoned it.

In truth, Paxis neither the best nor the worst. It is something new, solid, and sure to find appeal with anyone interested in the theme. It is a labour of love by a group of passionate developers who have worked hard to make something unique.

In the months to come it will get better, whole systems will be reworked or replaced, new assets created and introduce, old placeholder stuff posted here for posterity. But it will always be our baby, and we will always love it.

By the time you read this Develop will have been and gone. If you attended and played Paxwe hope you enjoyed it, and that Dan and I were holding our nerves enough to explain clearly what we have tried to do with the game. I hope we were grateful for all the feedback, and courteous if it was less than positive.

After all, the only way we can improve as parents is by hearing about how our kids behave in the wide world.